![]() ![]() You could use healing magic and stuff after battles and don't have to wait to regen. Using magic any time was so much better in AoW1/2. ![]() Maybe that's a feeling that can never remain once you know played the game for a while and seen all it can do, but I still think someone could do a way better job of all this. Now I know it's just a little box with a handful of cities and nodes. I remember when I first played AOW1 and HoMM and I felt like I was exploring a fantasy world. I wanna see innovation but most people don't seem to care. Travel in any direction and it loads new land. If AoW3 could auto generate maps, then they should have figured out how to make the maps infinite. Maybe maps with lava in the overland areas too, more interactive stuff. and if they were improving things each time then by now it could be great. Again I feel like the original AoW1 wasn't bad. The smaller maps have the opposite problem. Big map matches are so slow it takes multiple days to finish, but really most of the time is spent dealing with notifications and shit that isn't even fun. There's more to do on a big map but it takes forever to wait for the AI. Also the game doesn't handle big maps well and yet they are most fun. If I set it too high I get owned by a seemingly cheating AI. Most games the AI is scared of me and doesn't even develop. They also need to learn how to balance things and not just nerf fun things to become boring. all this shitty streamlining is reminding me of Bethesda. Having to play without the big overland magic from Shadow Magic sucks, and without the Pestilence areas from AoW1 etc. But instead they seem to start from scratch each time, so it never gets bigger. ![]() If each game added a few more things and redid balance and QOL, then by now it could be a huge epic game. ![]() AoW4 should have everything that was in all the previous games and more. There were spells and units and things in AoW 1 that's not in AoW2 and same again in 3. I always think it is weird and stupid when a game sequel has less than the previous game had. ![]()
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